Making the same game in Godot, Unity and Unreal. Cowboys, bottles and ragdolls yay Link to Discord: π€discord.gg/DkFmfGMws4 Links to me: π€π€fabianvelander.com/ π€twitter.com/FabianVelander
The difference is in community tutorials and the tools they give you of the gate. It's best to prototype in unreal then convert it out to unity or another engine so you're not being creatively limited.
I just wanna say i laughed a lot π€£
The difference in names of basic functions you HAVE to use is why I'm struggling so hard with Unreal rn.
Also because the documentation is severely lacking. So far, it feels like Unreal has been built for professional studios with lots of experience, whereas others are much easier to understand for beginners working alone. That's not to say Unreal can't be used by solo devs, but it definitely feels slightly harder to achieve certain things!
dphuMHYH_VY&t=0m07s 0:07 That was a clip taken out of context
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I understand its not always the engine, but most bad game on mobile gaming store is made with unity, like 99% of them
you cant say that you dont know the feeling of a poorly made unity game more often than other engines it may be the ease of access and low barrier of entry but i feel ive played more bad unity games than any other kind of bad game
My high school geometry teacher has an issue with raycast vs linetrace. It's literally a ray. You can't call it a line and then say one direction of the line. That's what a ray is. Who named that so desperately wrong?
Honestly, out of all three, blender is the shitiest
dphuMHYH_VY&t=2m40s 2:40 this is the most unprofessional way I have have ever seen to import a skeleton mesh to Unreal. Kids, this is why you use Autodesk 3dsMax and not Blender. The rest of the video was cool though.
This was fantastic, and funny as heck. Using primarily Unreal Engine, I laughed HARD at the naming differences!
Music from the dphuMHYH_VY&t=6m30s 6:30 pls????
the monkey with glasses in the background is a vibe
Unreal is good ... but not if you want to make some indie shit ... because you can't really turn off all the AAA crap, and if you do try to ... things that should look good AS IS will end up looking worse than in MS Paint ffs. That's why after 2 UE4 games im learning and moving to Godot lol
I think he blurred the wrong word in the title of the video πππ
Godot is the best,if you are a good programer
Active Ragdolls in Godot are the fucking worst. I'm not even sure it is doable.
I think from this video's release, Godot has had a lot of improvements and we're nearing a stable 4.0 release. Ofc, Unity and Unreal are up there on 3D, but I think Godot has gotten much better than 7-8 months ago.
Hey man could you do a video on the Halo switching to Unreal Engine situation