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Character Transfer: Maya Workflow Example in Omniverse Audio2Face

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04.05.2021

Learn how to add facial animation for your lip sync in Maya using #NVIDIAOmniverse #Audio2Face. In this tutorial, we take a rig from Maya and walk step by step how to take that into Audio2Face, set it up and drive facial performance either live from your microphone or from an audio file. You will then learn to bring it back into Maya and have it ready to animate your character's performance. Rig Credit: Gabriel Salas 🤍 NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Nvidia Omniverse Audio2face to Maya to Unreal Engine Metahuman

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07.01.2022

In this video I will show you how to generate facial animation in NVIDIA Omniverse Audio2Face and export it to Maya. I will then show you how you can tweak the animations in Maya then export the animations to an Unreal Engine Metahuman. More information about the Omniverse: 🤍 Link to script: 🤍 First 100 people gets discount on two of my ue5 courses Virtual Production Course Coupon: 🤍 How To Make A Movie In Unreal Engine 5 Coupon: 🤍 Indiegogo Campaign: 🤍 Check out My Linktree for more:🤍 MOCAP GIVEAWAY! 🤍 Buy my courses to support the Channel! How to make a movie in Unreal Engine 5 Beginners Edition Artstation Link: 🤍 Udemy Link 🤍 Check out My Linktree for more:🤍 Sign up with Artlist and get two extra months free when using my link below. Artlist 🤍 Artgrid 🤍 meta by 🤍The Glorious Pictures 🤍NVIDIA 🤍NVIDIA Omniverse #unrealengine5 #ue5 #rtx3090 #virtualproduction #realtime #ue4 #omniverse #unrealengine4 #audio2face Nvidia Omniverse Audio2face to Maya to Unreal Engine Metahuman,Nvidia Omniverse Audio2face to Unreal Engine Metahuman Tutorial,Omniverse Audio2face Metahuman Tutorial,audio2face metahuman,audio2face nvidia,audio2face character transfer,audio2face maya,audio2face unreal,audio2face tutorial,audio2face download,audio2face blender,audio2face reallusion,metahuman audio2face,metahuman omniverse,metaverse,virtualproduction,ray tracing,audio2face unreal engine,audio2face ue5,audio2face ue4,nvidia audio2face,jsfilmzm,audio2face to maya

BlendShapes Part 1: Importing a Mesh in Omniverse Audio2Face

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24.08.2021

In this video you will learn how import a mesh with BlendShapes to Audio2Face. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Animating MetaHuman with Omniverse Audio2Face and Autodesk Maya

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14.01.2022

In this tutorial, see how to animate a MetaHuman rig in Autodesk Maya using NVIDIA Omniverse Audio2Face. A Maya python script is provided that converts the animation from Audio2Face into keyframes on the MetaHuman face rig. You can further edit the animation using the Maya's animation system, then export the final animation to Unreal Engine. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Omniverse today → 🤍 Try Omniverse Enterprise free for 30 days → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Character Lip Sync Tutorial with Nvidia Omniverse - Audio2Face

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30.10.2021

Try out FREE NVIDIA Omniverse: 🤍 3D Superhero Model: 🤍 Intro to Audio2Face - 0:00 Preparing your 3D Character - 1:11 Creating the Lipsync - 2:58 Bringing it into your Software - 11:11 Parenting Jaw to the Lipsync - 13:37 Adding Audio -17:27 Body Animations/Non Human Characters - 18:02 Conclusion - 19:13 ProductionCrate's Browser Extension (FREE!) 🤍 Learn To Rotoscope Pro Course: 🤍 Subscribe to The Craters (our second channel): 🤍 Not a part of the ProductionCrate Community yet? We got your back - 🤍 Pro Membership gets you full access! FOLLOW US 🤍 🤍 🤍 🤍 Check Out our DISCORD: 🤍 All VFX can be found at 🤍 All Music and Sound FX can be found at 🤍 If you need original music for your project contact our friends at 🤍 Saturday Morning Tutorials Episode Guide: 🤍

Metahuman + NVIDIA Omniverse Audio2Face (Maya)

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26.05.2021

#Metahuman + #NVIDIA Omniverse Audio2Face (Maya)

Nvidia Omniverse Audio2face to Unreal Engine Metahuman Tutorial

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05.01.2022

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BlendShape Generation in Omniverse Audio2Face

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20.12.2021

In this tutorial we cover how to generate blendshapes on a custom face mesh using the blendshape generation tool located in the character transfer tab. You can use these blendshapes in a digital content creation (DCC) application to build a face rig for your character. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 Try Omniverse Enterprise free for 30 days → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Omniverse Audio2face Metahuman Tutorial

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19.10.2021

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Character Transfer Part 1: Overview in Omniverse Audio2Face

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17.04.2021

In this video we give a quick walkthrough of the Audio2Face character transfer feature. You will learn how to transfer animation from one mesh to another by setting up corresponding points on the individual meshes, then going through the mesh fitting workflow. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Animated Characters through Multi-language Voices with iClone and Omniverse Audio2Face

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08.11.2021

🤍 Omniverse Audio2Face is an AI-powered application that generates expressive facial animation from just an audio source. Audio2Face 2021.2.6 supports Character Creator CC3 Base+ and Game Base presets, which largely simplifies the wrap process for facial and lip-sync animation creation. In ver. 2021.3.0, Audio2Face supports exporting animation as blendshapes (.JSON). Reallusion developed a plug-in for loading back the json data onto CC characters in iClone. Download the plug-in: 🤍 See the instructions: 🤍 With the ability to bake Audio2Face blendshapes and export it back to iClone, and in combination with iClone's native facial animation tools, users now have another option for lip-syncing besides AccuLips. On top of this, comes the ability to export the character animations to other mainstream 3D engines such as Blender, Unreal Engine, Unity, etc. For Omniverse users, here is a total solution for full facial and body animation in combination with Audio2Face animation. Users can send the result to Omniverse via the iClone Omniverse Connector. LEARN MORE iClone x Omniverse Solution Overview: 🤍 NVIDIA Omniverse Audio2Face: 🤍 Audio2Face plug-in for iClone: 🤍 Instruction: 🤍 TUTORIALS iClone Omniverse Connector: 🤍 iClone: 🤍 ONLINE HELP iClone Omniverse Connector: 🤍 iClone: 🤍 FOLLOW US! Facebook: 🤍 LinkedIn: 🤍 Twitter: 🤍 Instagram: 🤍 Magazine: 🤍 Forum: 🤍 #NVIDIAOmniverse #iClone #Audio2Face

Unreal Engine - Improving Audio2Face Lip Sync with Metahumans Tutorial

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23.02.2022

In this tutorial we'll look at how to get better results from Audio2Face with some small audio edits as well as covering cleanup in Maya. Copy-Paste from the following: Change this path in your script file on line 70: open(r'X:\yourfilepath\yourfilename.json', "r") Run this script in Maya: execfile(r'X:\yourfilepath\load_bs_weights_mh_rig_maya.py') Support us on Patreon for assets: 🤍 Get assets on our Gumroad Store: 🤍 Check out more Small Robot Studio: 🤍 🤍 Check out more or Érika’s Work: 🤍 🤍 Stay up to date on Facebook: 🤍 Timestamps: 00:00 - Intro 00:19 - Software Needed & Audio 01:39 - Audio2Face Settings 04:31 - Optimizing Audio Source 05:52 - Exporting Capture 09:05 - Importing to Maya 10:20 - Some cleanup tips 15:52 - Animation Layers & Fix 17:26 - Final notes

Riva Text to Speech Integration Example with Streaming Audio Player in Omniverse Audio2Face

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20.12.2021

In this session we present the NVIDIA Riva text-to-speech integration in Audio2Face. This implementation serves as an example for developers wanting to connect a 3rd party application to Audio2Face through the audio streaming player (using gRPC). NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 Try Omniverse Enterprise free for 30 days → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Character Transfer Part 6: Custom Mesh in Omniverse Audio2Face

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17.04.2021

In this session we review how to prepare your mesh for character transfer. We take you through the mesh in Autodesk Maya and explain best practices in order to get ideal results. We review guidelines for the neck cut line, mouth cavity, eye socket, mesh density, pose as well as how to deal with eyebrows. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Overview Part 1: Application Overview for NVIDIA Omniverse Audio2Face

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17.04.2021

In this video you will get an overview of the Audio2Face application’s main features. This session covers your first launch, the Audio Player and Data Export (Create and Maya caches). Also covered is the Post-Processing section where neural network parameter adjustments provide fine tuning for the animation. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

BlendShapes Part 2: Conversion and Weight Export in Omniverse Audio2Face

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24.08.2021

In this session you will learn how to connect the BlendShape mesh and export the Blend weights as a json file. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

BlendShapes Part 4: Custom Character Conversion and Connection in Omniverse Audio2Face

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24.08.2021

In this video you will learn how to connect a custom character with BlendShapes to Audio2Face. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Overview of the Omniverse Audio2Face to Metahuman Pipeline with Unreal Engine 4 Connector

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18.10.2021

This video will dive into the Audio2Face to Metahuman pipeline using the Unreal Engine 4 Omniverse Connector. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

NVIDIA Omniverse Audio2face to Unreal Engine Metahuman

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30.01.2022

Nvidia Omniverse Audio2face to Unreal Engine Metahuman More information about the Omniverse: 🤍 First 100 people gets discount on my UE5 Course 🤍 Buy my courses to support the Channel! How to make a movie in Unreal Engine 5 Beginners Edition Artstation Link: 🤍 Udemy Link 🤍 Check out My Linktree for more:🤍 Sign up with Artlist and get two extra months free when using my link below. Artlist 🤍 Artgrid 🤍 🤍NVIDIA Omniverse #nvidiaomniverse #omniverse #audio2face Nvidia Omniverse Audio2face to Unreal Engine Metahuman Tutorial,Omniverse Audio2face Metahuman Tutorial,audio2face metahuman,audio2face nvidia,audio2face character transfer,audio2face maya,audio2face unreal,audio2face tutorial,audio2face download,audio2face blender,audio2face reallusion,metahuman audio2face,metahuman omniverse,metaverse,virtualproduction,ray tracing,character creator 3 free download,character creator 3 tutorial,audio2face unreal engine,audio2face ue5,audio2face ue4,nvidia audio2face,jsfilmz

AI-Powered Facial Animation with Omniverse Audio2Face

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06.01.2022

Quickly and easily generate expressive facial animation from just an audio source with NVIDIA’s Deep Learning AI technology. Check out Audio2Face → 🤍 Download Omniverse today → 🤍 Try Omniverse Enterprise free for 30 days → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

MocapImport 0.71 - Audio2face to Blender - Tutorial

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06.06.2021

Intructions to import to audio2face. export from audio2face and import in blender 1- leave only the head of the model 2- use the option "Export to Nvidia Audio2face" 3- open in Nvidia Audio2face 4- in character Transfer tab, click on "+ Male Tamplate" 5- move the template heads to the side of the imported model 6- on Driver a2f mesh, select "mark" 7- Taget mesh = the mesh you imported 8- OpenMouth A2F mesh, select "mark_openmouth" 9- On mesh fitting, click ADD POINT 10- select a points on the green head, and the imported head. (get points near the ear, on the eyes, mouth, nose and chin) 11- When finished, click "Done Adding" 12- Press "Begin Mesh Fitting" 13- Press "Begin Post Wrap" 14- Click on Mark model (The grey head model template) -!! This is very important 15- Go to the tab Audio2Face 16- Click "+ A2F Pipeline" - It will ask if you want to attach it to Mark. You can confirm it. Now the sounds that you play in the audio player will drive the movements from the template Marks and your imported model. To export do these steps: On "Data Export" 1- choose a copy of the mesh that you imported. It is the on with the "result" at the end of the name 2- choose where to save the exported file 3- choose a name, of left with the default one 4- choose the FPS 5- click "Export as Maya Cache" Back in blender. 1- make sure that you have the model that you export is selected 2- click on "Import Nvidia Audio2Face" 3- select the file that was exported form Audio2Face Now the head model has the movements that was exported from Audio2face Have fun Post on our Patreon 🤍 Free download of the addon 🤍 The source files 🤍

CgKode | Talkey - Audio Based Auto Lip-sync Plugin for Autodesk Maya

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06.05.2021

Talkey is A Plugin for Autodesk Maya. Which will create automated lipsync based on audio files. Talkey works regardless of language. Any rig and any language. To know more about Talkey visit: 🤍 To get Talkey: 🤍 Rigs used in this video : JasmineRose: 🤍 Homer Simpson: 🤍 Wolfdog: 🤍

Character Transfer Part 5: Iterative Workflow in Omniverse Audio2Face

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17.04.2021

This video goes in-depth on how to clear results to reset your scene. We cover Delete Setup as well as Delete Correspondence and when you would use one over the other. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Nvidia Audio2face to Metahuman Test

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24.10.2021

Nvidia Audio2face to Metahuman Test,Omniverse Audio2face Metahuman Tutorial,audio2face metahuman,audio2face nvidia,audio2face character transfer,audio2face maya,audio2face unreal,audio2face tutorial,audio2face download,audio2face blender,audio2face reallusion,metahuman audio2face,metahuman omniverse,metaverse,virtualproduction,ray tracing,audio2face unreal engine,audio2face ue5,audio2face ue4,nvidia audio2face,jsfilmz,replicastudios ai,replicas studio First 1000 people to use this link gets a discount on my How to make a movie in Unreal Engine 5 Course. 🤍 MOCAP GIVEAWAY! 🤍 Buy my courses to support the Channel! How to make a movie in Unreal Engine 5 Beginners Edition Artstation Link: 🤍 Udemy Link 🤍 Check out My Linktree for more:🤍 Sign up with Artlist and get two extra months free when using my link below. Artlist 🤍 Artgrid 🤍 🤍NVIDIA Developer 🤍NVIDIA 🤍Replica Studios #unrealengine5 #ue5 #rtx3090 #virtualproduction #realtime #ue4 #omniverse #unrealengine4

How to Use Audio2Face in NVIDIA Omniverse Machinima

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04.05.2021

Learn how to apply a USD Cache from Audio2Face on your sequenced character to create cinematic characters in Machinima. In this tutorial, we'll use a default setup included with Machinima to apply an audio file to the Legionnary from Bannerlord II. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

NVIDIA Omniverse Audio2Face with Resemble AI's Synthetic Voices Demo

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28.06.2021

At Resemble AI, we love testing our Custom Synthetic Voices with new Innovations like NVIDIA Omniverse's Audio2Face. With their AI and our voices, we can create personas with expressive facial animations all through a single audio source. This demo showcases what's possible in 3D animations.

Character Transfer Part 7: Creating Presets in Omniverse Audio2Face

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In this video you will learn how to use Correspondence presets to save your work during the Character Transfer process. Users can use this feature to create presets for custom character setups or load provided presets for sample assets such as Reallusion. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

BlendShapes Part 3: Solver Parameters and Preset Adjustment in Omniverse Audio2Face

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24.08.2021

You will learn how to adjust BlendShape solver parameters to make adjustments to the final result. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

НЕЙРОСЕТИ - ТВОЕ БУДУЩЕЕ! АНИМАЦИЯ ЛИЦА ПО ГОЛОСУ (AUDIO2FACE)

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14.11.2021

Ты без малейших усилий сможешь создать красивую интересную анимацию и поздравить друзей с Новым Годом от лица любого персонажа 😂😂😂🤣 Попробуй бесплатную нейросеть от NVIDIA, которая называется AUDIO2FACE. Движок уже доступен для бесплатного скачивания всем желающим прямо с официального сайта: 🤍 Интересная игрушка стала доступна совсем недавно в качестве бета-версии, что означает гипотетическое присутствие некоторых глюков и сбоев. Я уже парочку таких нашёл, если честно)) Твой. Антиайтишник ❤ Ты можешь помочь мне сделать ещё больше красивых и интересных видео 🙂 Подробнее: 🤍

Facial Animation & Multi-Language Lip-Sync in Omniverse Audio2Face with Reallusion Character Creator

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16.08.2021

The Character Creator (CC) Omniverse Connector adds the power of a full character generation system with motions and unlimited creative variations to NVIDIA Omniverse. With the update of CC v3.43, users will be able to export Audio2Face head mesh along with the full-body character USD file. NVIDIA Omniverse Audio2Face is an AI-powered application that generates expressive facial animation from just an audio source. Audio2Face ver. 2021.2.6 supports Character Creator CC3 Base+ and Game Base presets, which largely simplifies wrap process for facial and lip-sync animation creation. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Character Transfer Part 2: User Interface and Samples in Omniverse Audio2Face

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17.04.2021

This session explores the character transfer interface as well as the sample files provides to get you started with Audio2Face. This video introduces the different panels and basics around loading files and adding a light in your scene. You will also get an overview of the different pre-generated files that include source heads, tagged mapping files as fully setup finished scenes. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Character Transfer Part 3: Mesh Fitting in Omniverse Audio2Face

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00:14:11
17.04.2021

In this video we do an in-depth explanation of the mesh fitting workflow in Audio2Face. You will learn how to load a face mesh, load the reference head (Mark) and how to manipulate them in place to simplify the mesh fitting process. Next we cover how to fine tune your mapping and explain the mesh fitting parameters. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Overview of the Autodesk Maya Connector in NVIDIA Omniverse

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00:04:01
09.03.2021

This session covers the installation process of the Autodesk Maya Connector for Ominverse and provides a quick overview of the interface. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍

NVIDIA Omniverse Avatar Platform for Building Real Time, Interactive, AI Assistants

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00:03:10
23.03.2022

Making virtual robots - or avatars - look, sound and behave realistically is a complex process. NVIDIA Omniverse Avatar is a technology framework built on the Omniverse platform that lets developers quickly build and deploy intelligent virtual robots, or "avatars" for different use cases with the ability to connect NVIDIA AI SDKs for speech and intelligence, to Omniverse rendering and animation technology for final output. Let Toy Jensen introduce Omniverse Avatar and NVIDIA Tokkio, one of the applications built on top of the Omniverse Avatar platform. NVIDIA Tokkio brings AI-driven customer service to customer service touchpoints in retail outlets, quick service restaurants, or the web.

Overview of Streaming Audio Player in Omniverse Audio2Face

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00:04:15
20.12.2021

In this tutorial we provide an overview of the streaming audio player that allows developers to stream audio data from an external source or applications via the gRPC protocol. We cover how to create an audio player and connect it to the audio2face instance using the omnigraph editor. We also take you through an end-to-end example using the test_client.py script provided as a sample. NVIDIA Omniverse™ is an open platform built for virtual collaboration and real-time photorealistic simulation. Complex creator, designer, and engineering visual workflows are transformed as users and teams connect design tools, assets, and projects for collaborative iteration in a virtual world. Download Open Beta today at → 🤍 Try Omniverse Enterprise free for 30 days → 🤍 See the full collection of tutorials at NVIDIA On-Demand → 🤍 CONNECT WITH US ON SOCIAL Twitter: 🤍 Instagram: 🤍 LinkedIn: 🤍 Discord: 🤍 #NVIDIAOmniverse #NVIDIARTX #PixarUSD #OpenUSD

Omniverse Audio2Face to Reallusion iClone to Unreal Engine MetaHuman Workflow

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00:15:53
29.10.2021

This video takes a deep dive into how I use Omniverse Audio2Face, Reallusion iClone, and Unreal Engine to animate the mouth and facial structures of MetaHumans! Check out more Omniverse announcements at NVIDIA GTC: 🤍 Download NVIDIA Omniverse Audio2Face: 🤍 First 1000 people to use this link gets a discount on my How to make a movie in Unreal Engine 5 Course. 🤍 MOCAP GIVEAWAY! 🤍 Setting up metahuman face with iclone tutorial: 🤍 Python File: 🤍 Iclone Metahuman Took Kit: 🤍 Buy my courses to support the Channel! How to make a movie in Unreal Engine 5 Beginners Edition Artstation Link: 🤍 Udemy Link 🤍 Check out My Linktree for more:🤍 Sign up with Artlist and get two extra months free when using my link below. Artlist 🤍 Artgrid 🤍 🤍NVIDIA Omniverse 🤍Reallusion #unrealengine5 #ue5 #rtx3090 #virtualproduction #realtime #ue4 #omniverse #unrealengine4

NVIDIA OMNIVERSE TOUR - Audio2Face

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00:01:58
10.02.2022

NVIDIA’s Audio2Face is an Omniverse application that uses a combination of AI technologies to generate facial animation and dialogue lip-sync from an audio source input. The application provides an array of pre- and post-process parameters to fine-tune the animation performance before exporting the result as a geometry cache. Learn More about the Beta: 🤍 Connect on LinkedIn: 🤍 Visit our Website: 🤍

Applying Metahuman face rig to any arbitrary face in Autodesk Maya

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00:16:39
08.08.2021

in this tutorial, I'm going to show you how you can easily apply the amazing metahuman face rig to any 3d face this is the link to the model on my Artstation page 🤍 if you are interested in changing the body of a Metahuman please watch this tutorial 🤍 please subscribe and hit the belt button to stay tuned for the upcoming tutorial which is about changing the face of a metahuman while keeping the same functionality in the Unreal engine

[5] [Tutorial] [Medium] Free Lip Sync Animation for Unreal Metahuman - NVIDIA Omniverse Audio2Face

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00:16:16
07.01.2022

Learn how to create lip sync animation for Unreal Engine Metahuman characters using NVIDIA's Omniverse Audio2Face Application. You can import your audio as WAV files and export the animation as a USD file. || All the credits are owned by the respective artists. || Links: NVIDIA Audio2Face: 🤍 Quixel Bridge: 🤍 Unreal Engine: 🤍 #UnrealEngine #UE #NVIDIA #Omniverse #NVIDIAOmniverse #EpicGames #Quixel #QuixelBridge #Metahuman #MetahumanCreator #Audio2Face #Blendshape #USD #Animation #Tutorial

Audio2Face to Metahuman: Unreal Engine + NVIDIA Omniverse & RTXGI

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00:01:39
27.10.2021

*NVIDIA interview: 🤍 I just created this scene to test the 🤍NVIDIA Omniverse Audio2Face to 🤍Unreal Engine Metahuman. I recorded my voice singing this music, cleaned the audio a little bit and opened that in Audio2Face. AI generates lip sync from a voice over to a 3d face, then I manually animated the eyes, brows and neck in Unreal Engine to add more realism for the scene. I also did the lighting. Rendered in Unreal Engine 4.27.1 with the new RTX Global Illumination by NVIDIA. Color grading in 🤍Adobe Premiere Pro Powered by 🤍NVIDIA Studio Music: Bad Moon Rising by Mourning Ritual (feat. Peter Dreimanis) Follow my work: 🤍 🤍 #unrealengine #audio2face #metahuman #ai #rtxon #rtxgi #nvidia #nvidiaomniverse #ue4 #ue5 #realtime #rendering #lipsync #animation

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